Dec 22, 2005, 01:30 PM // 13:30
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#2
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Krytan Explorer
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I don't want to list a full build, but if you were having problems with recharge times then bring Ice Spear, it has a high damage output and is very spammable. Combine this with Channeling and you can get an energy gain every time you use Ice Spear. Frozen Burst also does high damage, useful for CA if you're getting swarmed by W/Mo.
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Dec 22, 2005, 01:36 PM // 13:36
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#3
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
Guild: Hearts Of Fury [HoF]
Profession: R/
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Elemental Attunement (Elite) and Water Attunement should help in managing your energy.
As for builds.. I would suggest that you look around this forum as there are quite a few already mentioned.
Water isn't as damaging as Air or Fire, however the skills are useful in hindering foes. With Water, you're more likely to be supporting the team with spells to slow down the enemy rather than just attacking with high damage.
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Dec 22, 2005, 06:05 PM // 18:05
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
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Water Eles arent dmg based, but they provide a great support to other party members(like freezing the foes so another Ele can throw AoE spells on em). Water Ele are also great for GvG battles, Freeze some1 so he/she cant get away so the others can kill em with ease
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Dec 22, 2005, 06:18 PM // 18:18
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#5
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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water doesn't cut it in CA..you need team work, like stranger the ranger said..gvg or tombs..put water in and they PwN..hex covering, snares, interupts
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Dec 22, 2005, 11:03 PM // 23:03
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#6
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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As you noticed you hit a cooldown wall very easily with water. That's basically the killer of the line, making it unrealistic to run a true Water Elementalist.
Your best bet is to play a hybrid character with some Water spells for supplemental damage and snares. A Mesmer/Elementalist with six Mesmer skills, Water Trident, and Deep Freeze at a decent spec can be a strong character in 8v8. It's just a weird line that has trouble finding a real job, making it better suited as a splash for an otherwise solid character.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Dec 23, 2005, 03:39 AM // 03:39
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#7
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Academy Page
Join Date: Nov 2005
Location: under your bed....
Guild: Keep It Real [Real]
Profession: Me/Mo
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you should look into being ele/nec and going curses with water and en storage.
with this you can be a killer support character.
basically use spinal shivers on a target and then spam their asses with ice spear. when they run, use shard storm or some other snare. wars on your ass, armor of mist or frozen burst will take care of that. for energy management, take water and ele atttunement or water attunement and ether prodigy. you can also take other curses skills to further debuff opponents.
this provides a nice, powerful mix of sustainable damage, energy regeneration, snares, interruption, and debuffing. fun stuff .
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Dec 23, 2005, 07:19 AM // 07:19
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#8
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Quote:
Originally Posted by Ensign
As you noticed you hit a cooldown wall very easily with water. That's basically the killer of the line, making it unrealistic to run a true Water Elementalist.
Your best bet is to play a hybrid character with some Water spells for supplemental damage and snares. A Mesmer/Elementalist with six Mesmer skills, Water Trident, and Deep Freeze at a decent spec can be a strong character in 8v8. It's just a weird line that has trouble finding a real job, making it better suited as a splash for an otherwise solid character.
Peace,
-CxE
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Yes fast cater water is good, some of the spells are so slow. A Earth ele speced in water is also good, I dont like the EQ/AS warders much. Warder with water trident is the most usefull character ive had on my teams.
But 1 thing I wouldnt have is a full water ele, couple of skills is all you need.
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Dec 29, 2005, 05:51 AM // 05:51
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#10
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Frost Gate Guardian
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Quote:
Originally Posted by SilenceWeaver
you should look into being ele/nec and going curses with water and en storage.
with this you can be a killer support character.
basically use spinal shivers on a target and then spam their asses with ice spear. when they run, use shard storm or some other snare. wars on your ass, armor of mist or frozen burst will take care of that. for energy management, take water and ele atttunement or water attunement and ether prodigy. you can also take other curses skills to further debuff opponents.
this provides a nice, powerful mix of sustainable damage, energy regeneration, snares, interruption, and debuffing. fun stuff .
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Actually, I have really tried pretty much everything there is to try with Spinal Shivers, to include every class combo out there (with the exception of perhaps 2 or 3 like Mo/N...) With a Curse Requirement weapon or a Water Req weapon, you don't need to hit them with water SPELLS to interrupt them with SS in place. You can WAND them and interrupt. At 14 Curses, the cost of SS interrupts drops to 5 mana. At 12, you hit a breakpoint for 6 mana, 10-11 curses makes it 7 mana per interrupt, which is HIGHLY unmanageable. 6 mana per interrupt IS, IMO, manageable under the right circumstances. However, 5 is optimal - and you would be surprised how much of a difference it makes. This "defaults" you to playing a N/* for runes. I found the most effective class combo for Spinal Shivers is a N/W, with an Icy Hilt (sword,) and not an E/N or N/E combo as I originally thought it would be. Just thought I would elaborate on SS for you.
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Dec 29, 2005, 07:18 AM // 07:18
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#11
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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A traditional water strategy is to bring Maelstrom + water trident + ice prison. Throw ice prison on some unsuspecting person, then drop maelstrom on them. When they try to (slowly) get out of the maelstrom, spam water tridents at them to keep knocking them down.
Rico
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Dec 29, 2005, 03:51 PM // 15:51
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#12
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Ascalonian Squire
Join Date: Dec 2005
Guild: Just Friends
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You could also try throwing in soul barbs, since most water skills are hexes.
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Dec 30, 2005, 03:12 PM // 15:12
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#13
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Frost Gate Guardian
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Quote:
Originally Posted by Everyname Is Taken
You could also try throwing in soul barbs, since most water skills are hexes.
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I actually tried this with a 16 water E/N
with curses between 8-10, soul barbs only adds 20+ damage for every water hex, and I found that I would be better off just casting Desecrate or Feast of Corruption, as the damage would be higher than 3 or 4 water hex + soul barbs, and cheaper, too.
In fact, with just Feast of Corruption at 10 Curses, Deep Freeze oughta do 80-100 dmg on a group followed by about 120 damage from feast. The catch is the recharge time on FoC sucks though.
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Jan 03, 2006, 03:16 AM // 03:16
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#14
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Manchester, UK
Profession: Mo/
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humm, wich is the best elite to use in a water build, im trying it in pve
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Jan 03, 2006, 06:03 AM // 06:03
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#15
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Krytan Explorer
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Quote:
Originally Posted by Thailii Monkey
humm, wich is the best elite to use in a water build, im trying it in pve
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Depends, but I use Water Trident, Mind Freeze or Ward Against Harm depending on my build.
Mind Freeze is nice with Maelstrom .
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Jan 07, 2006, 09:43 AM // 09:43
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#16
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Wait a minute, Armor of Mist is an elite?
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Jan 10, 2006, 10:28 AM // 10:28
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#17
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Wilds Pathfinder
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
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Quote:
Originally Posted by LightningHell
Wait a minute, Armor of Mist is an elite?
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No, I think you're mistaken with Mist Form. Armor of Mist adds xtra armor and makes you faster, while Mist Form[E] makes 'invincible', you cant get hit(it doesnt work in some situations, but its better in PvE then in PvP)
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Jan 10, 2006, 01:38 PM // 13:38
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#18
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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That was supposed to be sarcastic...
Erm...
Mist form is absolutely horrible in anywhere except if you're getting swarmed by warriors or picked on by rangers. No offense.
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Jan 10, 2006, 11:06 PM // 23:06
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#19
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Ascalonian Squire
Join Date: Sep 2005
Location: Ontario Canada
Guild: Attention Deficit Disorderlies [ADD]
Profession: W/Mo
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Water Elementalists arent low damage at all. My E/Mo, although only lvl 11 at the moment owns in PvP and PvE. Heres my build atm:
1) Water Trident
2) Ice Spikes
3) Deep Freeze
4)Shard Storm
5) Water Attunement
6) Glyph of lesser energy
7) Aura of Restoration
8) Mending
I deal out huge damage with this build and cripple them with slow, upkeeping the 2 timed enchantments get annoying but there worth it for energy and health. Just cast Ice Spikes/Shard storm and water trident them as they come, ice spiking/shrd storming them as they get knocked down. Also I was wondering if someone could tell me an easier way i can get energy management and health management instead of continuously casting those 2 enchantments
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Jan 11, 2006, 12:51 AM // 00:51
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#20
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Academy Page
Join Date: Jul 2005
Location: Canada
Profession: Mo/
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Water Ele's pretty much always need Conjure Frost for the vast majority of times they'll be staffing/wanding. Also, spamming Ice Spear is a waste of energy, don't do it. You're better of with mass hexing and using Water Trident to keep runners on their ass.
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